Quote:
Originally Posted by MattDizzle
But i am saying that the cost of making a game skyrockets in line with the ridiculous increase in computing power over time, what used to take a team of 5 or 10 a few months may take 100 people years to make. If they are making 3 times more money and the game takes 15 times more money to make, well you do the math.
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Actually making a game (the actual game programming) actually takes less time today than it did in the past.
The reason is two fold:
1. There are much more programming tools that streamlines the programming and debugging process. Complete engines are avaliable right off the shelf to accomodate getting the program out there faster. People dont program in machine code any more, they can use higher level languages.
2. The faster computers allow much faster compile times. I recall in the past with very large programs setting it to compile overnight and then coming in the next day to test the executable.
The biggest cost now is in the artists and not the programmers. Every big company is trying to make their games "prettier" than the competition.