Thread: ETA on patch
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Old 03-10-10, 02:52 PM   #21
UberMatz
Sailor man
 
Join Date: Jan 2006
Location: Fort Worth, Texas
Posts: 50
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Quote:
Originally Posted by piri_reis View Post
This game will be patched no doubt. It seems like even addons were discussed at some point in time, this is from the campaign menu scripts:

Code:
##Removed SubmarineTypes (it will be added in the addon)
            #DescriptionText += "<title>Submarine Types</title>|"
            # add required sub types for this campaign
            #for sub in self.CampaignData.RequiredSubTypes:
            #    for pic in SubmarineTypesTextureMap:
            #        if pic[0] == sub:
            #            DescriptionText += pic[1]
There are references to stuff like this in the code, they either didn't have time to put int TypeII and IX or decided to give them a through job in an addon. Of course they have to fix lots of things in the game engine first....
Of course that "addon" will cost us money to play... that is as long as we are online we can.

UberMatz
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