Nice that u like this small but usefull mod...
@U-Bones
I can`t upload a JSGM Ready .ini File for the relocation of the Messagesbar because there are already Mods out which wouldn`t combine with a modded ini...
BUT, to change the Position of this field is very easy and also the change of the Color of the Text what u mean is also an easy thing. I will explain it to u so u can do it by urself easily.
I repositioned my Messagesbar to te left bottom side of the 3 Dials which i used and tuned to my like from
Old Style SH Controls (familiar 3 dials) for UI-Mod from TheDarkWraith (Cool Mod).
1. Save ur Page Default Hud.ini in ur data/menu/pages Folder
2. Find this block in the file:
[G0A I252]
Name=Messages
Type=1026;Menu group
ItemID=0xA2B0000
ParentID=0xA000000
Pos=705,-583,315,50
Zone= 705 185 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1
-4 135
and now easily edit the position by changing the last 2 lines:
Example from my version so the Messagefield is at the bottom left of the 3 Dials like u can see in the picture below:
Pos=349,-718,315,50
Zone= 349 50 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1
-360 0
Just copy and paste my 2 last line postet in the example and take a look if it fits in ur game, i mean the position of the messagefield. If not, u can easy change the last two numbers in the Zone= line
Example for Offset:
Zone= 349 50 315 50 0 1 0xA000000 1 -1 0xA2B0000 -1 1
-360 0
Just edit these two orange Numbers until the position ingame fits to u...
Or maybe my copied 2 lines are already good enough...
I hope i told that all right, if not so please correct me somebody, i am not really perfect with this Zone=Line...
That`s it.
The Second thing is the Font-Color of the Text under the 3 Dials.
1. Just save ur Page Layout.ini in the same folder: data/menu/pages.
2. Open it and go to this blocks and just delete the line in each of these blocks containing: Color=0xD26400FE
The Zone=line in my version may differ from yours, but u just look at those Color=lines and just delete them completely...
So the default color should be ingame FF (white).
[G3F I10]
Name=Knots val
Type=1029;Static text
ItemID=0x3F010014
ParentID=0x3F010000
Pos=45,-25,20,20
Zone= 732 33 20 20 0 1 0x3F010017 0.35 -0.581818 0x3F010014 -0.5 0.5 0 0
Font=4
Text=955
TextFlags=0x16
[G3F I9]
Name=Degrees
Type=1029;Static text
ItemID=0x3F010015
ParentID=0x3F010000
Pos=152,-25,22,20
Zone= 839 33 22 20 0 1 0x3F010018 0.275 -0.581818 0x3F010015 -0.5 0.5 0 0
Font=4
Text=955
TextFlags=0x16
[G3F I6]
Name=Meters val
Type=1029;Static text
ItemID=0x3F010013
ParentID=0x3F010000
Pos=267,-25,22,20
Zone= 954 33 22 20 0 1 0x3F010019 0.425 -0.581818 0x3F010013 -0.5 0.5 0 0
Font=4
Text=955
TextFlags=0x16
That are the 3 Blocks to edit. U can even change the Font=4 to Number 5 (Font=5) and u will get a little more bigger Font which is more easy to read ingame if u have a big screen and its too small....
Hope that all helps, if not then post it please.
@All
All Dials are gonna work this way, so u can built ur old TDC Pannel into the UZO or Peri like in the older SHs, that`s is what i have seen so far now while lurking through those new and old files...i already tried to implement the Bearing tool which u could use in the SHs before to set the Torpedoe running line u could see on the map, manually where ever u wanted. In SH5 is the problem that i could built it in, but it doesn`t work because the bearing of the Torpedoe is fixed or coupled to the view direction of ur Periscope. It rotates when u rotate the Periscope but u cannot manually put an course for the torpedoe if u know what i mean.
I mean this Bearing Dial here. It`s just the stand i am now what i know with a little bit testing...maybe theres a workaround to fix this. Needs maybe just time

We will see. Otherwise nearly all old Dials are working in the new game...
So on, hope the small SpreadAngleDial will work properly...
Cheers