Well first of all this post seems like a shill to me...
However, is SH5 a niche game? Just what exactly defines a niche game in UBI's (or the posters opinion). Is there a total sales # that must be reached for it to become a mainstream game?
Im not buying that SH5 is a niche game. A niche game is like War in the pacific, and hello, thye charge over $100 for their game!
Point #2... simple math tells me that the DRM and the issue's its causing will, if they havent already, killed off a portion of their anticipated sales to a point where it negates the low cost but hefty DRM approach the poster is implying.
Quote:
Originally Posted by MattDizzle
So, now ubisoft ( lets just say, for example) has 5 options:
1. Stop making niche games, Il2 and Silent hunter are not popular, they are made in europe and sent over here to what i am sure is a pitiful audience, maybe a tenth the size of the latest assasins creed game. They have chosen not to do this. Somewhere deep down they covet that EA money, but have chosen not to do this.
2. Charge $250 for silent hunter 5- 1939-1945 edition. Its simple math people, they need to get more money from less people to even have a hope of staying afloat, or expanding. They have chosen not to do this, kind of. (see 4)
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Edit: Silent Hunter is the most award-winning submarine series of all time, with nearly 1.5 million copies sold worldwide. This franchise's previous release, Silent Hunter: Wolves of the Pacific, made a lasting solid impact on the franchise's growing fan base after it was released to worldwide critical acclaim, including being named 2007's "Simulation Game of the Year” by PC Gamer.
Niche game.... LOL