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Old 03-09-10, 02:33 PM   #34
Commie
Machinist's Mate
 
Join Date: Mar 2010
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Quote:
Originally Posted by MattDizzle View Post
Im not saying this to be difficult, but i've never heard of any of the games you mentioned. I think i heard of galactic civilizations once, but thats just because i run in paradox interactive circles and that games is brought up as a continuation of the series often.

Also, console chipping is a pain in the ass, i've tried reflashing my xbox 360 and it failed miserably (before you say anything, this is before i developed my current stance on software piracy. You know, hearing facts and input and changing your mind? Anyone???) PC piracy can all be done with stock equipment and software.
Matrix Games makes and publishes wargames, such as ones by the guru Gary Grisby and all the Close Combat, Harpoon games for example. They are a niche market but are doing well without a crappy DRM.

Stardocks Galactic Civilizations II is a 4x space empire game that had sold over 300,000 copies BEFORE the release of even the last and best expansion for it in 2008. They kept patching and improving the game until late last year. So probably sold off 400,000 copies by now or more and without any DRM at all. They even had to suffer from a Starforce employee telling people where to get pirated copies of this game as they were annoyed that someone dared to release a game without a copy protection they were peddling!

You know of Paradox, and so you must know that they are doing fine without DRM and for a small company of a niche genre you'd think that piracy would be a devastating problem, but it isn't! Why not?

Face it, people most people that pirate wouldn't have bought the game anyway. On the other hand, piracy actually tends to increase purchases by undecided players who try the game, and get a desire for the online component. Yep, piracy helps sales.
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