Quote:
Originally Posted by MattDizzle
Ok guys i'll make this as simple as i can.
Piracy is having a massive impact on getting PC games funded and green-lit (approved for production)
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Same old propaganda peddled by companies that do not want to support the PC but prefer the consoles. Console piracy is also strong, but you rarely see anyone whining about it.
XBOX/PS3/Wii : This is the reason that PC games are not being supported as much, it's a cheap standardised platform that maximises revenue and minimises cost of development.
The move to multiplayer gaming also means that games that are initially pirated end up being bought by the pirates for the multiplayer. Check out the high sales of Battlefield Bad Company 2 on the PC to kill off the old lie that piracy hurts sales.
So called piracy is EASILY combated. Look at games by Matrix Games or Stardock. Pirates tend to only pirate the very first versions of them and the games become like a demo, as extra features and fixes are released insubsequent patches which you can only get by registering your unique key! People that aren't really interested in the genre won't bother with the game, they wouldn't have bought it anyway but fans tend to buy the game even if they pirated it in order to get all the benefits.
THE ONLY REASON Ubi DOESN'T do this is because they are loathe to support their products besides the bare minimum, they don't want to keep adding to a game like Stardock has done with GalCiv II, supporting it for YEARS! Why not? If they really were worried about pirates taking all their profit, wouldn't it make more sense to fund after sales support to give free updates and improvements plus DLC for a year or two extra? It would also keep the game in the spotlight longer and generate more sales. The simple fact is piracy is a negligible problem and is just an excuse to cut development and quality control on the PC in order to concentrate on where the real money is.