View Single Post
Old 03-09-10, 12:01 PM   #30
BillCar
Engineer
 
Join Date: Dec 2009
Location: Canada
Posts: 203
Downloads: 73
Uploads: 0
Default

Quote:
Originally Posted by Paul Riley View Post
joegrundman,

I perfectly understand the other methods,I just dont like to use them...much
My own judgement has proven many times to be just as reliable.
I use the fixed bearing method you prefer when shadowing, Paul Riley, but I don't use it in combat - takes way too long. I always wind up verifying it again with the fixed line method. The fixed line method takes seconds, is exceptionally accurate, and can be done while closing distance to the target. There is no complex mathematical equation involved (multiply ship length by two, divide by number of seconds).

Furthermore, I've been beta testing Hitman's new GUI for GWX 3.0, and it contains a chart for fixed line, giving speed based on seconds and length of ship, thereby eliminating all mathematics. All you need to do is click the stopwatch for a few seconds and look at the chart, so maybe if you didn't enjoy fixed line before, you will once you're able to try out this GUI! It is pretty great. The finished version should be out within the next short while, from what I hear.
__________________
SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping http://tinyurl.com/billcarpingmod

SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.
BillCar is offline   Reply With Quote