Quote:
Originally Posted by flakmonkey
You`ll need to change/edit the uv mapping on the lights to get the ribbed effect as i never mapped them to use the same texture as the stock lights (int7.tga/druck7.tga, heck i cant remember which one it uses but the ribbed texture is present in one of those textures.)
Looking good btw 
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Ahh, ok that helps. I was trying to import the whole textures from the CT.dat into the CR.dat but all that did was leave the halo.tga and the cage around the bulb with no texture of the shade. I'm really just stumbling around in the dark with S3D and found it was the uv map that takes the same rib texture from the torpedo tube status lights etc, I just couldn't get it to import.
I'll take a look at those textures and see if I can crack it, I really would like those textures on all the lights, the realism factor is immense with them on all the bulbs in the boat. I'll hold off uploading the files to you guys until I get it sorted. Thanks again FM!!