strategy CR_CHIEF_NORMAL(wp)
{
precond
{
!Wp:IsCrewState(DMG_TKN|PROX_EXPL|HUNTER|HUNTED) and !(Wp:IsTutorial() and !Wp:IsBunkerState())
}
action
{
Wp:SetBodyPartVisibility("D_Torso01", 0);
Wp:SetBodyPartVisibility("D_Pants01", 0);
Wp:SetBodyPartVisibility("B_Torso03", 1);
Wp:SetBodyPartVisibility("B_Pants03", 1);
Wp:SetBodyPartVisibility("D_Hat02", 1);
if Wp:IsCurrentWaypoint( "CR_CHIEF" ) then
{
Wp:PlayAnimationAndWait( "CR_CHIEF_Idle01" );
Wp:PlayAnimationAndWait( "CR_CHIEF_Talk2HA_01" );
Wp:PlayAnimationAndWait( "CR_CHIEF_Idle02" );
Wp:PlayAnimationAndWait( "CR_CHIEF_Talk2HELM_01" );
Wp:PlayAnimationAndWait( "CR_CHIEF_Idle01" );
Wp:PlayAnimationAndWait( "CR_CHIEF_Talk_VALVE01" );
Wp:PlayAnimationAndWait( "CR_CHIEF_Idle01" );
Wp:Goto("CR_CHIEF_MAP");
}
endif;
if Wp:IsCurrentWaypoint( "CR_CHIEF_MAP" ) then
{
Wp:PlayAnimationAndWait( "CR_CHIEF_MAP_Idle01" );
Wp:PlayAnimationAndWait( "CR_CHIEF_MAP_Idle02" );
Wp:PlayAnimationAndWait( "CR_CHIEF_MAP_Idle03" );
Wp:Goto("CR_LADDER");
}
endif;
if Wp:IsCurrentWaypoint( "CR_LADDER" );
Wp:IsCurrentWaypoint( "SAILOR01_Wait_near_ladder" );
{
Wp:Goto( "CT_ATTAK" );
}
endif;
if Wp:IsCurrentWaypoint( "CT_ATTAK" );
{
Wp:PlayAnimationAndWait( "CT_ATTAK_Idle01" );
Wp:Goto( "CT_STAIRS" );
}
endif;
if Wp:IsCurrentWaypoint( "CT_STAIRS" );
{
Wp:Goto( "CR_CHIEF" );
}
Wp:ScriptCompleted();
}
}
What Am i doing wrong here that the game CTD???
Can anyone figure out???
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