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Old 08-24-05, 05:35 PM   #11
sergbuto
Pacific Aces Dev Team
 
Join Date: Sep 2002
Location: Sweden
Posts: 1,331
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Don't get your hopes high, guys. Whatever it might be called (virtual, pseudo- or else) it is just a couple of 14-inch guns in addition to schnellboot's AA guns as a replacement for torpedo tubes. So CCIP's guess was right except the guns can't shoot underwater.

Regarding some entries in guns.sim in the Library folder, in particular

shell_speed
reload_speed
amount (for ammo_storage, i.e. number of shells)

the idea of this experiment was to make the guns as close as possible to torpedoes by reducing the shell speed and by adjusting the ammo amount and reload times. Shell traces and explosion were hoped to be eliminated/replaced using entries in Shells.sim (did not find anything for the gun flash though).

Well, none actually worked. Entries are there but their changes do not do anything. It seems the game does not read them. I could not even adjust the reloading time (maybe I am doing something wrong)?!

Nevertheless, still trying some things...
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