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Originally Posted by piri_reis
Edit: One thing, sometimes when I surface (with the S key) they won't go up top. I've seen you mention the IsSurfaced flag before, so it's probably related to that. I wonder if we can implement a passive/active command to the chief or watch officer that says, crew up top, or crew diving positions to trigger the animations... I'll dig through the scripts today see if I can find anything.
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It's a bug that goes back to at least SH4. I've been trying to come up with a way to get around this. I can set them to trigger with silent running so you can force them down that way. That might make them go back up if you turn of silent running tho. I think it should be possible to make a global variable that be set by a command to override it. That's getting beyond the scope of crew scripting tho and starts running into mod incompatabilties. I'm sure it'll get worked out one way or another.