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Old 03-08-10, 11:17 AM   #19
Heretic
Commodore
 
Join Date: Mar 2005
Location: Nebraska
Posts: 617
Downloads: 240
Uploads: 2


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Quote:
Originally Posted by Dowly View Post
Heretic, test if you can add the captain's beard to the other crew members. It's listed as bodypart (IIRC) object1_Beard_cap04.
Already done it. There are many beards defined. They look to be designed for a particular head, but are usable with any of them. I think they were setting it up to have beards 'grow' over time. I have hardly played the game, so I don't know if it's currently implemented. I suspect not. The only thing I don't know how to do is have a trigger based on time at sea.

Wp:SetBodyPartVisibility("object1_Barba_CAP13", 1); 1 turns is on. 0 turns it off. Works for everthing - heads, torsos, binocs, tools.
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