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Old 03-08-10, 09:21 AM   #5
thruster
Electrician's Mate
 
Join Date: Nov 2008
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personally, i think this interacton issue is overrated; primarily cos there will never be the right amount of variables simulated. its just too intensive to try to have a conversation with a crew member and as such i think its a mistake to try. as i mentioned in another post, i think the priorities should be different.
re the crew, they should be scripted to acknowledge you by referring to you as kaleun or sir. they should simply say yes sir or at least look at you or move aside for you- thats it. the crew should be represented by ambient noise and their own mess deck ramblings with simple animations.

instead, computing efforts should be concentrated on what they do. we should be striving for watching simple animations of crew responding to battlestations, alarms, watch swaps in the control room, damage teams, flak teams, entry/exit port deck parades, playing cards in their bumnks etc etc.

in this respect the crew fill out the machine, not provide a soap opera.
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