Moin,
thans for the reports lads.
Quote:
Originally Posted by Aces
@Flakmoney and Anvart,
Hi chaps,
I thought you might like to know of an interesting issue when running FM's new interior (FM_NewInterior_V1.0) with Anvart's test flags and pennants mod (GWX_Test_penns_4subFlag_2010).
As I believe that both mods use a texture file named "pennants" when one views the pennants and mug on the table in the crew quarters rather than FM's pennants.tga texture it's Anvarts pennants texture that is displayed. Both mods work fine on their own this issue only arrised when they are both enabled.
Can I rectify this by editing the pennants entries 161-165 in FM's "NSS_Uboat7_RR.dat" ?.
Best regards
Aces
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IŽve cross checked the *.dat files in question. It indeed happens that both mods use a texture map named "pennants.tga". Therefore one gets overwritten by the other. The issue will be fixed with the next update. If youŽd like to fix it yourself, just rename the node #161 / Texture name: .... .
Leave the other nodes untouched! As the texture is attached to the 3d mesh by ID no other changes are needed.
Quote:
Originally Posted by V-Modifications
Hello
I have found a little bug in the NSS_Uboat7_CR.cam file. one controler is not include from radio room so it gives a back to windows when you have a radar on boat.
(274-275)
Tooltip = 1852
Command =
Param = 0
Hide = True
AllowSelection = False
Link = 0x0000000000000000
CameraList = [0]
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What boat version did you use (type + year). IŽll check that asap.
Quote:
Originally Posted by rowi58
... it’s all written in the superb manual.
Greetings
rowi58
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thanks.
Regards,
DD