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Old 03-08-10, 01:31 AM   #41
Ducimus
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Updated Files.

See first post for link, see readme for exact changes.

changes in layman's terms:
- I relaxed the AI's visual sensors a bit. Orginally i increased their ability to spot objects so that they can spot smaller objects. They can now spot objects smaller then stock, but half of what i increased it to in last release. (if that makes any sense)

- Relaxed hydrophones a little bit. They wont be able to hear you from as far away as from previous settings.

- relaxed active sonar a little bit. AI sonar is still able to get a ping off smaller objects then in stock, but not as small as previous settings. This should allow you some more "slop" when trying to minimize your silloutte, but don't expect much.

- First allied active sonar's downward angle reduced. This makes it so it can't detect as deep, nor give your location as exactly as before. (other sonars left alone, only did the very first one. Max elevation on allied sonars, progression is as follows. 115, 120, 130, 155. (last two are stock, i only adjusted the first two, which were both 100 )

- depth charges less precise, but now have an explosion radius 2 meters larger then previous.

- changed aircraft's visual sensor to the larger visual sensor that is currently assigned only to battleships. This should allow them to see farther then surface ships. (Did i mention that in stock, battle ships can see farther than normal surface ships? )
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