Anti DD tactics . . .
hmmmmm
I tend to avoid the lone DD's. To me the low tonnage isn't worth the torp.
When it comes to convoy's my attack runs start 90deg off their course (Fast 90).
I target the 2 largest ships first and try to time the hits to coincide with each other. When the fireworks start and the escorts are on alert, depending on weather/daytime-nighttime/behavior/location of escorts I may run with the convoy and reload or dive deep and run the path of least resistance on a course that puts my stern to the most/closest escorts for minimal ASDIC return.
In the event I'm being hounded & pounded by multiple floaters I play the position game and try to keep my back to the closest one who's pingin me and try to get seperation as they drop charges by running flank during the DC explosions.
Of course before being able to gain separation one has to dodge the initial barrage of barrels if caught off guard or the escort knows what he's doin. As usual I try to give them minimal ASDIC returns but if thats not possible I'll maintain course and speed to give them a target. Once they stop pinging and start their DC run I'lll wait until I hear their engines overhead or DC splashes and do the following: Ahead Flank + Hard to Port or Stbd 45deg course change (depending on the situation) and occasionaly a depth change as well (up or down dependent on current depth) . . . . With multiple good AI escorts this can take a while....and has. Had one battle that started out with 2 dd's lasted so long that one after another reinforcements arrived in the form of a C class, a V&W, and a Tribal. Trying to shake 5 floaters was hardwork. They were all one after the other pinging and making their run then circling around. Was like a conga line of tin cans. lol. Any attempt to approach periscope depth in order to fire a torp would have meant a one way trip to Davey Jones locker.
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