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Old 03-07-10, 12:37 PM   #7
Church SUBSIM
Weps
 
Join Date: Feb 2004
Posts: 353
Downloads: 121
Uploads: 4
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Used Version 2 ...

Came across a Queen Elizabeth BS with 6 escorts. Weather was calm and winds were 4knts.

Dove into position about 14km out front of the contact. Fired and sunk the BS and dove to 80m. Two destroyers managed to get a lock on me with active sonar. The others moved off to search 2 other areas within about 12km of the sinking site.

Dove to 100m but to maintain depth I had to increase speed which just made my position impossible to hide with either active or passive detection. 2 hrs passed. 2 contacts on me ... 2 other grps of 2 searching diffrent areas.

Set speed to 0 and getntly set the boat on the bottom without taking hull damage. After 4hrs ... the other escorts were called in by the others and I had all 6 on top of me (Silent Running On, sitting on bottom 181m). A 7th contact (a british sub!) came in and all stayed on me taking turns dropping dc. All were close but caused no damage. Let the game run all night at 1x compression. 7 hrs later I still had all contacts on me DCing and I checked the weather - 14knts winds, heavy rain, no fog. It looked beautiful but there was no chance to get away. Blew emergency and held depth at 100m and moved NE ... contacts were on me like glue at 1knt.

Thanks for making this mod ... right now I think they are a bit super human (and I see that the thermal layers have been negated in the Sim.cfg) More tweaking is neded but I must say, for me, everytime I engage something in this game ... there is almost a DD contact coming to investigate within 15 minutes ... they search... they DC. This is a *huge* improvement over previous stock SH versions. I have a feeling modders like yourself are going to see spectacular results from your efforts once you get the numbers right!

Please continue to develop for SH V ... you (and a few others) basically saved SH IV for me.
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