Quite simply there is no excuse for a server failure on ubi's part. None. They could pay to have distributed servers, but clearly they choose not to. The amount of acceptable downtime for players IMO is ZERO. With a MMOG, you can justify downtime because by definition, those players need to be on the same server. With an OFFLINE game, this is simply not the case, they could have countless mirrors such that no one is ever left unable to play.
This is a conscious CHOICE on the part of ubi to reduce costs at the expense of the players.
THIS is why so many of us screamed about the OSP nonsense, and why some of us will never buy an Ubi title so crippled.
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