Thread: 100,000tns
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Old 03-07-10, 12:00 AM   #9
kylania
Silent Hunter
 
Join Date: Aug 2006
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Quote:
Originally Posted by gutted View Post

Quote:
Originally Posted by CCIP View Post
I find the ship damage model to be surprisingly broken right now. Not completely broken, but it seems to follow an all-or-nothing logic. Either your torpedoes outright destroy or sink the ship, or it keeps sailing forward after 2, 3 torpedo hits. I've had very few instances of propulsion damage or partial flooding that substantially affected a ship.

Something to be fixed soon hopefully. I know iambecomelife said he was already looking into remodeling/rebalancing ship damage a bit.
Dude, i had a ship sitting nose low int he water at a 45 degree angle. It looked like the titanic. I waited for hours and he wouldn't sink.

I surface and put two rounds into him and he sinks.
I had a ship like that steam off at 11kts with the propeller in the air and the whole thing on fire! My last convoy I had ships hit with multiple torps and they sailed off like nothing was wrong. Definitely need to fix this damage thing. I've been holding off on the overcharge torpedoes thing, but maybe that's required??

As for not being able to get 100k ton, I'm in Dec '39 and have found 5 super large convoys (12+ ships each) and 4 of them were totally unguarded. There's plenty of traffic it seems, just need to actually be able to kill things
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