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Old 03-06-10, 07:23 PM   #10
Frederf
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Join Date: Apr 2005
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Quote:
Originally Posted by Sailor Steve View Post
But I still agree with your last line. The first thing the interface of a WW2 sim should do is put us in mind of the period.
Because you know, conversations in the 1940s actually had machined steel borders with rivets in them. Does the video game concept of telling words to another person really have to have a parchment paper border simply because those words were uttered some years ago?

I mean the stuff should look like stuff, like if you click on the captain's log in the bunk and it goes to "2D mode" to show you the book. The book should look like the book from 1940.
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