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Old 03-06-10, 07:15 PM   #14
Frederf
Seasoned Skipper
 
Join Date: Apr 2005
Posts: 665
Downloads: 79
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Quote:
Originally Posted by Charlie901 View Post
The INTERFACE would be acceptable had the Devs actually finished the game and added all of the necessary dialogue options to your crewmen...

Such as Depth Under Keel...etc.
You and I expected to be able to give orders through the crew member dialogs but it's pretty clear that UBI only really intended the crew to be an interface into the "how's your mum" and the special abilities, not common order tasks. I'd still like to have that changed but it's not fair to say it was forgotten, just designed differently.

Quote:
Originally Posted by mookiemookie View Post
Do you know at a glance what general compass direction you're headed in? What your fuel supply is? What your battery level is?

No. Therefore you do not have more awareness of the situation. Q.E.D.
You know direction from the TAI, fuel/battery is not displayed 24/7 though but it wasn't possible to have all 4 CO2/O2/Batt/Fuel values shown simultaneously in SH4 as well. If you're arguing SH4 vs SH5 awareness then it is a teeter totter with all the features of SH4 on one side and SH5 on the other. There are indicators in SH5 that SH4 simply doesn't have like the order progress boxes, TAI (big one!), day/night porthole, etc. It's not nearly as cut and dry as you state.

Quote:
Originally Posted by longam View Post
Return to course is the Zero key on the Number Pad.
No, that's rudder center.
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