My problems are mostly in depth-restricted settings. I can't even lose more than one "poor" DD in 100m of water. A pair of them WOULD be guaranteed death... unfortunately for them, I find that the probability of even a damaging DC hit on a sub traveling straight at 90m and slow ahead without manuevering is about once per hour. Hopefully a radius extension will help this.
Otherwise my main issue is active sonar operation on multiple ships in depth-restricted settings. They're able to ping at 120 degrees or more off bow, and aspect doesn't seem to throw them off within about a mile's range (i.e. showing bow/stern to them doesn't throw off the pinging). Would it perhaps be possible to get aspect/surface area to factor more into active sonar detection, assuming you don't want to reduce the detection cone? Just to have some sort of mechanism for breaking contact - otherwise as I say, with two escorts, you have to be very deep for them to even briefly lose you.
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