Quote:
Originally Posted by brett25
very nice work mate, cant wait for this one!
Damo, will these .dat files be based on lucas open conning tower CT.dat? other wise we loose the open conning tower in the CT.dat file 
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No, I don't use that mod, BUT, I was under the impression that when you link the CT to the CR as in that mod, the CR.dat ambient light settings are used so it should be uniform. It's just the lightbulbs in the open conning tower that would need individual tweaking, although you could probably get away with it as the ambient light affects the bulbs brightness and hue anyway. I don't intend on adjusting those myself, but it's pretty simple to do yourself in S3D, if I can do it, anyone can, trust me.
Here's what I'll do, let me compile the files into a JSGME friendly archive and upload it to fileshare as a beta of sorts. I'll put the CT.dat in an optional folder so it won't overwrite the CT.dat of the Open Conning Tower mod. There'll only be 10 download slots so if people with the open conning tower mod can try it out and provide feedback, I'd appreciate it. PLEASE only download if you intend on posting your findings as it's a beta and you'll be taking up a slot that someone more helpful could have used.
Once it's given the green (red?? lol) light and any gripes have been dealt with I'll release it for general download to all. Be gentle, I'm NOT a modder....
I'll also start a new thread for it once it's fully released so I don't hijack this thread any further.