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Old 03-05-10, 10:53 PM   #9
Hell_Diver
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heh ill donate alot more than $5 if this is going to be as awesome as i think it is... can't wait

any possibility, that different countries might deploy / build different amounts of ships depending on how country allegiances play out? how are you going to determine whether countries surrender in battle ect? any possibility the out come of a conflict could be somewhat dynamic such as using you military and economic scores say the player may be able to affect the values to a very small extent such as removing military points for troop transports or warships suck and removing economic points for sinking merchants supply, and say how fast or slow a country surrenders to another may be predicated in the imbalance of the point scores against each other, so say UK is fighting German and i mange to sink 100 merchant points in my career affecting 100 points of economic score there by limiting military production a certain number of points which might prolong the war a month .. something like that would be cool, of course actually changing the course of the war would be likely a 1 in a 100 chance, and only possible if the two countries fighting were really evenly matched

Last edited by Hell_Diver; 03-05-10 at 11:15 PM.
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