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Old 03-05-10, 07:29 PM   #13
scrapser
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Well if SH5 was built using old code that had bugs and wasn't fixed, this would help explain how a new sim can appear to be made from scratch instead of using code that already exists to save time.

For someone like me (and I realize we are all different) it would seem logical to fix the stuff you know about before adding more complexity and making it even harder to fix things (but that's just me...I'm weird that way).

This would explain why SH4 had the metric system.

It really confounds me why things that are known to be wrong or are simply broken and not fixed years later. Wow!

I write code as part of my job. I do legacy support, add-ons to existing applications, and sometimes I even get to design something from scratch. But I'm not working anywhere near the depth the developers are working to create something like a submarine sim. But I assumed the principles would be the same in scale and in terms of how coding is organized for rework later on.

It would be nice to be able to talk about this aspect of the sim with the developers. I think it would go a long way towards helping people understand why things turn out the way they do and perhaps build some goodwill based on real information instead of just assurances and good intentions.
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