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Old 08-23-05, 06:05 PM   #7
Beery
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Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by bobo
If I'm not mistaken (been known to be quite often) RUb1.43 uses a slightly different method for murkiness other than merely adjusting the ENV colors. I believe the fog level has been adjusted in scene.dat. I haven't checked yet so I don't know if UnRUb takes that into account.
You're right. The new water in RUb doesn't use the env colours at all for murkiness. All you have to do to get rid of the murk is to change scene.dat back to the stock version. This means that you can have the RUb underwater colours AND have it be perfectly clear, or, by removing the env files you can have the stock water with RUb murk.
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