Quote:
Originally Posted by maillemaker
I don't understand. If my periscope is at 000 degrees (straight ahead), and the AOB is 90, why would the torpedo not run straight ahead?
I'm not understanding this at all, I'm afraid. Are you saying the ship's speed is irrelevant?
Are you saying all I have to do is set AOB to 90, lock my TDC at 000 periscope bearing, then turn the periscope until I have a 000 gyroscope reading, and then shoot when the ship crosses the reticule?
Steve
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Not exactly , no. The relitive bering, the number you see in the parascope along the top, is different from the gyro angle. The gyro angle is displayed in the three number display just below the notepad in the attack scope.
Here is a step by step break down of the proces I use that has been very effectvie for me:
1) Gather all needed data on target: Course, speed and a general distance.
2) Move undetected ahead of the target and take a position perpendicular to their course.
3) Put the attack scope at 00 relitive bearing, looking right out over the bow of your boat. Switch the TDC to manual input so you can enter the target data relating to speed and the general distance from firing position to target's course, the distance realy dosen't need to be accurate at all. Set the AOB reading to 90, eather starbord or port depending on which side of the ship you will be on when they pass.
4) Set the TDC back to automatic and make note of the gyro angle number while the attack socpe is at 00 relitive bearing. If the gyro angle number is between 000 and 090 move the attack scope to the left, if between 270 and 359 move the attack scope to the right, untill the gyro angle reads 000; again this number is below the note pad but above the tube selections butons in your attack scope and is labeled "Gyro Angle".
5) Wait for the target to move into view of the attack scope, without moving the scope, and fire your torpido once the part of the ship you want to hit, be it the bow, the stern, or the center of the ship or any other part of it, is crossed by the verticle line in your scope.
What this dose, effectivly, is draw a right triangle with the points being you, your target and where the torpido will impact the target. The hypotnuse in this case is the line of site between you and the target. The torpido will swim in a strate line from your bow, that is what the gyro angle is telling you, and if you have the speed of the target estamated correctly by the time the target crosses your bow the torpido will intercept it and explode, as long as it isn't a dud.
It seems like a lot to do in a short period of time but you can get it all done realy fast once you get the hang of it. After 4 or 5 patrols worth of attemped attack I was able to get it right just about every time. Now I can throw down a fireing solution and distroy targets inside a 1min of actual work relitivly consistantly, the attacks often take longer but that is generaly due to slow allied targets taking their sweet time geting into the kill zone.
Hope that helps.