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Old 03-05-10, 03:57 PM   #291
Damo
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Join Date: May 2009
Location: Forever stuck in Data folder...
Posts: 482
Downloads: 259
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Quote:
Originally Posted by Cambaz View Post
having a CTD problem need some help please... (using GWX with commander and some stock GWX mods)
Please be more specific, what are your system specs, operating system etc. What crash are you getting? Kernell.dll, ntdll.dll? Also, please see my answer to evan below.

Quote:
Originally Posted by evan82 View Post
I have moded stock game. For better gameplay I used only aft FM's quarters, and forward section, without engine and hatch animations. I know how to use S3D, so I scripted these compartments under my CR Dat file. I don't noticed any ID's conflicts. In port [Kiel, 1939] everything was good, exept low FPS.
Aftear two days of my way to the north sea, when FPS in the interior was perfect, I had kernel.dll crash.
I decide to check where is the problem. I removed both new compartments [3d models], and I left only textures for it in my 7 CR DATfile. After this the same situation - everything was good in port, but two days later I had another kernel.dll crash.
After this, I removed FM's textures from my 7b DAT interior file.
Now game worked fine. So where is the problem? In the 3d models, or textures? I tested also FM mod in the orginal version. The same situation.
Is this mod too big, or maybe there is bug in this mod somewhere?

Win. 32 bit,Core duo 3.00GHz, 3,24 GB RAM.
Try reading back a few pages, I was unable to run the mod except in Naval Academy until I used the 4GB patched sh3.exe from the Living Silent Hunter team and adding a boot.ini entry to run a 3GB switch. Basically it allows the game to use more memory and so far it has allowed my heavily modded game to run fine in single mission and campaign. I have similar specs to you but only 2 Gigs of RAM so I thought I'd mention it.



@ All:

I've been inspired by the Das Boot lighting mod for FM Interiors but I didn't like the bright white lights, so I spent some time editing the original values so they have an ever so slight difference in color. Some are the same but others differ to simulate the different qualities of bulbs during the wartime era. I've also removed the fog from the interior so you can now more or less see the length of the boat. Lastly, I've altered the day and night light levels to give a more dirty, oppressive atmosphere. I mainly did it for myself but I'll upload some screenies soon and if anyone wants the same effect I can upload the .dat files. They will only work with the FM interiors mod as I don't plan to do the same for the standard OH variants. If the interiors get released for the II/IX/XXI I'll probably do the same for them, but only when my current career requires that particular boat. I don't consider myself a modder, but am happy to share my preffered settings.

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