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Old 03-05-10, 03:54 PM   #11
scrapser
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Quote:
Originally Posted by jwilliams View Post
The SH3 and SH4 code is there.... they did build on top of what they already had. they just added to the old code with new features etc.

Unfortuently they didnt fix the bugs that were in the old code, and that is why bugs that were in 3 & 4 are still present in 5. but with new stuff added bringing in even more bugs.
^^ I'm not saying I believe this by replying to your post (do you know for a fact this is the case?). But your reply is in the direction of what I'm trying to get at. Is SHV built on SH4 which was built on SH3 (or even better is SHV built directly off of SH3)? If not, then in general terms...why?

My whole point here is trying to get a publisher/developer(s) to talk about this aspect of creating their products. I'm not asking them to compromise themselves but at least talk about what they can to help me and others who would appreciate a better understanding of why things are the way they are.

Common sense tells me if you already have a fairly good U-boat simulation and want to make it better while saving time, effort, and money...then work with what you have and use the new resources for the new stuff. What if the developers pulled out their last revision of SH3 source code and used the money and resources for SHV to give it a complete overhaul. Why didn't that happen? I'm not asking because I'm stuck on SH3, it just happens to be a the best example for demonstrating my point. For the record, I want an overhauled PTO revision but that's beside the point.
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