I have to add here. There are many things getting onto my nerves in this game, occassional hicups due to a wobbly internet connection the most annoying one, shortly followed by the darn internet saves. This whole business adds a certain stress level to the game thats really not nessaccary and I can only hope UBI gets rid of this sooner or later. There are more creative ways to protect against piracy not making the honest customer the victim. I also encountered a couple bugs that were bothersome, but no potential game killers.
However, and after installing the old key commands, I have to agree, there is a lot of cool stuff under the hood. I actually like the new GUI, not it's design, which is a tad too modern, but the basic function indeed borders on brilliance. Instead of entering all data per hand the new menu actually feels like you are interacting with your crew in a weird way, if that makes any sense. The new GUI in general has several strokes of genius, the compact torpedo menu beeing the best one. More compact yet easily useable is hardly possible, there went a lot of thinking into it. The only function I miss is spread angle for salvoes, though that may just be hidden somehwere. All it needs is a design overhaul more fitting to WW2.
Beeing forced to move within the submarine at first was akward and time consuming. By now this need gave me a sense of immersion I would not have thought possible. You "have" to interact with your crew, and though I wished some communication could be done over speakers, all in all I love to expirience the game in such a way. It's the end of the "can decide everything at the same time god mode" and actually more into "simulation". Though at least in this department lots of improvements are a real requirement. Movement kinda sucks, when used to the movement in modern 3D shooters the one in SHV is way to edgy(?); dunno, moving does not work as smooth as it should/could, imho. (or maybe it is just an FPS problem, will have to check)
I also really like the new interactive map, the whole layout is helpful and atmopheric at the same time. The whole game has "immersion" written over it and with a bit of work it has huge potential me thinks.
Maybe, due to all of the bad reviews and thus low expectations before firing up SH V (and many expiriences just as described in these) the positive parts shine the more.
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