View Single Post
Old 03-05-10, 03:05 PM   #289
evan82
Samurai Navy
 
Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
I have moded stock game. For better gameplay I used only aft FM's quarters, and forward section, without engine and hatch animations. I know how to use S3D, so I scripted these compartments under my CR Dat file. I don't noticed any ID's conflicts. In port [Kiel, 1939] everything was good, exept low FPS.
Aftear two days of my way to the north sea, when FPS in the interior was perfect, I had kernel.dll crash.
I decide to check where is the problem. I removed both new compartments [3d models], and I left only textures for it in my 7 CR DATfile. After this the same situation - everything was good in port, but two days later I had another kernel.dll crash.
After this, I removed FM's textures from my 7b DAT interior file.
Now game worked fine. So where is the problem? In the 3d models, or textures? I tested also FM mod in the orginal version. The same situation.
Is this mod too big, or maybe there is bug in this mod somewhere?

Win. 32 bit,Core duo 3.00GHz, 3,24 GB RAM.
__________________
MY MODS - evan82's XXI Water StreamVIIB War Skin IIevan82's XXI Skin...

Last edited by evan82; 03-05-10 at 03:22 PM.
evan82 is offline   Reply With Quote