Scripting pulls it all together. This is something I'm more familiar with. You can make the crewmen do the various animations depending on many variables and states. I think I can get more crewmen on the bridge and get the mad pointin' fellas to behave in a more appropriate manner pretty soon.
Looking thru the scripts, it looks like during the tutorial, more stuff was supposed to happen around you. Dunno if I just missed it or it's not working properly.
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