My question would be was the 3D interior designed with gameplay in mind or simply "hey, look, you can walk around and talk to the cook".
Very simple procedures from earlier games are nightmarishly difficult and time consuming with the new system. Silent running for example. If you were on the bridge and wanted to turn on silent running you have to first climb down two ladders (losing track of what you were monitoring) clumsily turn around to find your XO, talk to him about his family to he's happy enough to finally order Silent Running, then climb back up the ladder. Or previously you could just click a button.
And to replace truly interactive interiors (I LOVED flipping switches on my torpedo doors from the attack scope before attacking) with walk-around-able-but-not-interactive-at-all interiors seems a step back.
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