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Old 08-23-05, 02:26 PM   #8
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by jaxa
Beery wrote: "...you need to cruise at 64x time compress until you're in combat" and "Fatigue is either on or off - 32x and below it's on, and 64x and above it's off."

How can I understand it? If I cruise 32x or below fatigue will affect my crew and if I cruise 64x or above it won't?
Yes.

Quote:
What time compress should I use for cruising? 128x or 256x isn't good?
It really doesn't matter. I use 2048x because I don't have much time for playing. For the crew it's all the same - they experience everything at 1x, so the simulation aspect isn't changed whether you cruise at 1x or 64x or 2048x. It's just a matter of what feels best for you. The only factor that does affect the crew is the fatigue system, and that is supposed to simulate the effect of combat on the crew, so technically the game system is meant to be played at 64x or more when cruising, just so that fatigue works properly.
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