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Old 08-23-05, 01:20 PM   #2
Beery
Admiral
 
Join Date: Nov 2004
Location: Silver Spring, MD, USA (but still a Yorkshireman at heart - tha can allus tell a Yorkshireman...)
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Quote:
Originally Posted by jaxa
Beery, I read your reply and explanation about crew fatigue system in your RUb (I'm a new user of your mod). I understand your idea, but could you explain me some problems:
1. I'm on my first patrol now (5 days, 2 sinked ships, in half of road to patrol grid) and all my crewmen are fatigued now. My sonarman doesn't hear merchant from 700 m. How can I accomplish my mission with totally fatigued crew?
You have to keep your crew (even your best sonarmen) in the rest areas to prevent fatigue, and you need to cruise at 64x time compress until you're in combat. If you do that, you should be able to last a month even with a completely green crew.

Quote:
2. I think that my crew (totally green now on first patrol) will be experienced on next patrol and elite on 10th patrol - is it right? After, for instance, ten patrols my crewmen won't be fatigued at all?
3. When I'll use qualifications for my crew, fatigue have no effect on them. But what about seamen (matrose) - they haven't any qualifications.
The NCOs and officers are the only ones you'll need to get qualifications for, and it will make a big difference. Start with torpedo qualifications so that you don't need to waste crewmen on torpedo duty (which is the most arduous duty on board), and keep your seamen in rest areas as long as possible between attacks. As your career goes on you'll find that you spend less and less time managing the crew.

Also, remember that fatigue itself is relatively meaningless. What's important is compartment efficiency, which is shown by the green bar above each compartment. As your crew gains experience you'll notice that you will easily be able to keep compartments at full efficiency even with a fully fatigued crew, as long as you have enough qualified NCOs in their proper compartments.
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