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Old 03-05-10, 03:54 AM   #12
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
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Quote:
Originally Posted by iambecomelife View Post
In the next few days I will be working on both ship and torpedo hitpoint values so that there is a bit more uncertainty when you hit a ship. I would like to have randomized flooding rates for individual ship compartments, but I am not yet sure if this is possible. If I'm satisfied with the results I will release my changes as a mod.
Good to hear. Likewise, I plan on eventually looking at the ship damage models and if need be, mod them for RUB.
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