Quote:
Originally Posted by Steeltrap
People can discuss the interface all they like, but the central point remains: if you are pretending to simulate the experiences of a commander of a submarine in WWII then it should be representative of the collective records available. It seems to me it is anything but.
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But, see, I think that's the point.
Ubi made a corporate decision to move this game from "simulation" to something resembling arcade and RPG, even including unlockable content which is pure console. Therefore, they didn't have to concentrate on simulating the experiences of a U-boat commander to the degree we had become accustomed to, or many of us wanted,
because the game they were developing didn't need those hard core simulation elements in it.
In other words, they
knew they were dumbing it down. So why bother to include content that would clash with the arcade profile they had decided upon?
Else, how can you possibly explain the missing compass? In a naval war game, of all games....?