The thing I cannot understand is why developers have difficulty recreating what is such a well documented period of history.
Want to know how a submarine was run or commanded? How it performed in technical terms? What was possible and what was not? Read about it in the thousands of documents, including those written by the military organisations that owned and operated the subs. If that's not good enough for you, read about it in the published memoirs of those who were there and did the jobs. As an example, there's enough material in Dick O'Kane's books, Clear the Bridge and Wahoo, to simulate a WWII USA Fleet Boat to any level of detail you like.
How they can come up with what I'm reading about SH5 beggars belief.
People can discuss the interface all they like, but the central point remains: if you are pretending to simulate the experiences of a commander of a submarine in WWII then it should be representative of the collective records available. It seems to me it is anything but.
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