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Old 03-04-10, 06:45 PM   #6
R-T-B
Sparky
 
Join Date: Aug 2008
Posts: 150
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Yes, but my main goal for making this thread was to conduct research, we must keep that in mind. It's far from finished, heck, Lurker may finish his campaign before I even have a prototype out!

The engine is ready to parse excel files, but at the moment my fairly fake values are producing totally off the wall results that are far from believable (Germany declaring war on Italy, for example. WTF?) I need some acurate data, but have no idea where to find any... Especially not how to interpet it into a simple "Military/Relations/Industrial value" which is quite abstract. It's proving diffilcult, which is what prompted me to make this thread.

EDIT: Ok, let's start with something a little more simple:

What nations should qualify as "Major" nations? These are the nations that can actually go to war, decide policy, etc. The rest of the nations will be "Minor Nations" and unfortunately due to limitations at the moment, will only go to war if a major nation they are "associated" with does (they may/may not based on a decreasing percentage chance per turn), and they will never change their relations/industrial/military values. They also will generally lose wars if a bigger nation attacks them.

Right now, I'm thinking:

United States,
Germany,
Japan,
England (pretty much the whole empire will be treated as one unit, objections?),
Russia,
France,
Italy.

Thoughts? What "sub-nations" should be associated with each nation. For example, if the United States goes to war, should Mexico have a strong chance of following suite (just an example?). If so, Mexico should be considered a minor nation under the influence of the US. Please note, due to engine limitations at the moment only one "major" nation can be assigned to each subnation.

Thoughts? Also, if anyone could provide me with a complete list of nations in SH5, it'd help a lot for coding minor nations.

Last edited by R-T-B; 03-04-10 at 07:48 PM.
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