Yeah man, I know. I did go a bit nuts as I pretty much have been working on this for the past week "top secret" I was working before I even had the game.

Keep in mind I never really intended anyone but me to read the notes in the quote.
A goal is to decode the savegame format via a hex editor. That's another thing I have a rudimentary understanding of looking over them in the past few days. It's yet to be implemented in my program (I want to get a realistic war enigine simulator going first), but I'm pretty sure it can be done via VB Binary file access commands.
EDIT: Actually, my understanding comes from SH3 save games, which I was testing with. I just looked at SH5 save games and they seem to be encrypted! Oh Ubi... :shakeshead:
No matter, there may still be a way around this, and even if not I can easily work without player impact, just would suck quite a bit.
EDITEDIT: Workaround found! I can look in the "Campaign Progress" text file and get all the information I need! It has my most recent kills nationality, for example!