Quote:
Originally Posted by brett25

one way to do it could be to somehow connect the ping sound up to the stealth meter. so when its green you have one pinging sound, when its turns red the contact pinging sound....hmmm 
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Hi Brett,
I don't have the meter on when I play SH3, but yes, that's the same basic idea: when your SO says "Enemy is pinging us, sir!" the pinging is louder than before, intended to reflect you being hit by the ping. If there was some way to isolate that volume trigger and make it trigger a different sound file, that'd be ideal. I just don't know how to do that, or if it is even possible...
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SH3: 100% Realism, DID, GWX 3.0 + SH3 Commander 3.2 + HITMAN'S BETA GUI FOR GWX 3.0 (in a word: AMAZING) + FM Interiors + SH5 Water + Thomsen's Sound Pack 3.2 + BillCar's Sonar Ping
http://tinyurl.com/billcarpingmod
SH4: 100% Realism, DID, RFB / TMO1.9+RSRDC / OM+OMEGU.