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Old 03-04-10, 10:42 AM   #13
himlaviz
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Join Date: May 2005
Location: Sweden
Posts: 55
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Good review

While I don't mind the look of the GUI it sure lacks many features, like rudder controls, compass and things like that (maybe half of it is because one is used to many of them from SH3/GWX3). UBI has some work to do here, not as much change the look but to add stuff, more WW2 era lookish UI can be modded if need be I guess.

The Manual, where to begin... I lack words, just like the manual.

I think what made older games feel realistic was the package deal with manuals that had some history, "real world tactics" and good description of the game/sim features. Thinking back at games like Red Storm Rising, Falcon 4.0, Longbow 2 and such.

The "uncanny valley" might have more impact on future gaming/simulations. Read something like if a robot is 50% human we find it charming as it try to be human and forget that its not while a robot that is 98% human we will focus on the missing 2% instead and find faults with it.

Thanks for sharing and god bless your missus who bailed you out this time...
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