03-04-10, 07:29 AM
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#22
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Sailor man 
Join Date: Jun 2006
Location: Italy
Posts: 44
Downloads: 11
Uploads: 0
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Quote:
Originally Posted by CCIP
yes your hands are off the buttons, but as the captain you NEED to be precisely aware of the situation and have a chance to respond to it with precise orders. Especially on the awareness front, the way the game is presented just won't cut it. Also as the captain, you NEED to have a way to make sure that your crew gets things done, NOW. Without having to go up in their face and "dialogue" them or pat them on the bottom.
Unless, of course, you play with external camera, map contacts and auto aim... then you don't need that precision and timely-ness and can leisurely see everything from your mini-map perch.
Instant, crucial situation info (from course to nearest contact) needs to be back within a click's or keystroke's reach. Same goes for virtually all orders that would be issued by voice command or mechanical input on a real military unit.
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Quote:
Originally Posted by Sgtmonkeynads
They give the entire life story of you crew, but the iinstructions on how to use your main weapon is " Good aim - Bad Aim" along with the photo....
OH, how do you know how many rounds you have left, without going down and checking for yourself.
As Captain I do not want to go count shells in the middle of a fire fight inorder to know if I have enough ammo to finish the fight or not.
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OMG
I cannot believe they made it like that.
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