View Single Post
Old 03-04-10, 07:08 AM   #27
flakmonkey
Grey Wolf
 
Join Date: Jul 2006
Location: Staffordshire, Uk
Posts: 944
Downloads: 78
Uploads: 0


Default

Quote:
Originally Posted by ViperU48 View Post
Just to update for this mod; because it is in my opinion very promising and I hope that it does not get overshadowed by the awesome mods that are coming out there now (Flakmonkey's other big one included of course ) :

The new ID-fixed Turm 1 update posted earlier solves the issue of the black conning tower, but it seems that it also removes all water reflections for the type7 (both conning tower and hull). The original version works, and the black conning tower is even reflected.
Oops, its because i play with reflections turned off to avoid an intel gfx glitch, i must have forgotten to switch them back on before uploading the ID fixed version.
I will upload a new version eventually but for now if you are familiar with s3d its an easy enough one to fix.
  • open s3d
  • find and open turm7c_1hd.dat (that may not be the exact filename but you`ll find it)
  • ctrl+f to open the find box, and search for "waterreflection"
  • for each waterreflection node change the values reflection=0 and refraction=0 to =1.
  • repeat with all the waterreflection nodes in the turm dat and then move on to the 7c_hull.dat and do the same.
__________________
flakmonkey is offline   Reply With Quote