Dan, while you are here, maybe you can tell us only if you are at liberty to do so: who's responsible for game content? the development house or the publishing house? More specifically, how much freedom do publishers give developers, or conversely, how constrained do publishers make things for developers? I would expect the publisher to drive schedule to a degree, but choosing what specific features are in or out, is that the publishers role or the devs role (to manage according to available schedule)? Do the publishers ever get to the level of specifics such as "TDC must be included"?
Generally speaking I mean - not specifically Ubisoft because I don't want you to get into trouble with anyone. Just broad industry "norm" based on your experience over the years.
Serious question, because I don't know the answer.
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