The first game I know of to try it was Rise of Flight - and they have since gotten rid of it via patch. UBI is the first major company to do the "online all the time is a requirement" so far. Other companies are surely looking at what happens with it.
Right now - it seems to be a mixed bag - but many folks are not buying it due to privacy issues. I personally see it as more a marketing driven decision - this gives the UBI marketing people ALL kinds of info - like who and how many people play what and for how long - so they know where the "money makers" are - which drives the decisions of what to develop next. Ubi admits this also has to do with controlling the resale of games more than actual pirating/copy protection. Of course - they haven't said a word about the marketing data created - but instead are focusing on how this "service" will supposedly be a great benefit to the customer. So far, the posted experiences have not demonstrated that to be true.
__________________
Good Hunting!
Captain Haplo
|