It has issues, but now we hope it will be patched and possible to modify to a large degree. It was made to attract a larger crowd and one can argue that they succeeded in that regard.
The interface, point-upgrades to the crew, the cannon with a laserpointer and a map where you can click and change course in an instant (no compass!) all point to arcadeness. And the fact that there is'nt a comprehensive manual, the game is supposed to be intuitive! The game is also soled as in the adventure-genre - thats hilarious and sad at the same time.
Lets face it, simulation-fans are not the target customers in this edition of SH:5.
How can we get the devs/ubisoft to listen to us? Perhaps, only by mays of economics and it seems quite futile (how many of us 'nerds' are there?).
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