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Old 03-03-10, 10:41 AM   #6
Hitman
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The 3D scene was set to 1680/1050 but the loaded image for the dials bar was set to 1024 width and positioned on the left edge.

My intentions are to implement a mechanism as you described it here:
Hummm if you manage to produce something that rescales the images to whatever size the screen res is using horizontally, then I guess it would be easier to make a wide-res screen interface by repositioning everything closer together in the vertical, so that it still fits inside the visible area (Because the wide res will make the screen proportionally not so tall). You could do it in the vertical, and it would be better because that way no modification at all of the menu.ini would be needed, but then the tools bar and rest of items would not be centered. Or would it be possible to put them in the screen centre besides scaling them? Something like "scale Y to current vertical res, then scale X in 4:3 to resulting new Y, then (current screen width minus resulting rescaled width) / 2 is the number of pixels you need to move right, before starting rendering from bottom left corner"

Certainly a major breakthrough
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