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Old 03-02-10, 02:58 PM   #44
oscar19681
Admiral
 
Join Date: Jan 2004
Location: netherlands
Posts: 2,020
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Quote:
Originally Posted by urfisch View Post
as to what seen so far...i thought about a list of todos. please add anything you noticed and from which we can exspect it find its way in the game, as seen.

PARTICLES

- particle effects (smoke, explosions and fire)
- water textures (foam and caustics)
- interior smoke (diesels fog, etc.)

TEXTURES / 2D

- additional items (leather jackets hanging, binocs, shoes, food, etc.)
- water textures (foam and caustics)
- interior textures (dirty, used look, colors)
- interior model details (missing gauges and pipes)
- exterior textures (uboats textures, bunkers, landscape, trees)
- damage textures
- interior lightning
- interface graphics (sh3 interface?)
- interface menues (maps, periscope view, damage control, etc.)

3D MODELING

- interior model details (missing gauges and pipes)
- additional crew members
- speaking crew members
- additional items (leather jackets hanging, binocs, shoes, food, etc.)
- additional items in the bunkers (crates, moving people, vehicles)
- interior damage
- additional boats?
- harbours (buildings, harbour life, etc.)

CODING

- state machine controllers (crew actions, water droplets in control room, water splashes from tower hatch, etc.)
- additional crew members
- speaking crew members
- clickable controls in the boat
- enigma app for radio
- additional boats?
- realistic rosters for the campaign
- Bring up TDC while using UZO



Please could you add

-crew on deck (not conning tower) when entering and leaving harbour.
-correct conning tower for VIIB
-fanfare at the harbour when entering and leaving harbour
-remove subs on rails and give u-boat realistic pitch and roll in heavy sea,s
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