SH3 Usually gives me officers that are all trained for helmsman duty, with one watchman. I make the watchman my first officer.
First thing I do is pick a weapons officer with weapons training (if available) and a chief engineer with machinist training (if available).
I make sure my first officer gets trained as a "top man", that is "above decks". I train him as a watchman, gunner, and flak specialist.
I keep a second floating officer available trained in torpedoes and repair, plus one other thing. This guy can float to damage control or a torpedo compartment to help with loading.
I get a petty officer trained in radio work for both the radio and sonar.
I like to have 4 torpedo officers, 4 machinists, and at least 2 in repair. A doctor, deck gun, and flak gun officer are nice, too.
In my last campaign, I bought every gadget for my sub that came along. Now I am being more sparing, so that I can afford awesome torpedoes later.
I think you want the best hydrophones available.
You want Bold.
Steve
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